audioh

Designing an Immersive

Audiobook Experience

Audiobook listening is about immersion and continuity. Playback alone isn't enough.

$250K Pre-seedListen TogetherBook Clubs$9/month
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Audioh Case Study

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Thinking Layer

Problem

Audiobook platforms prioritize catalog size over the actual listening experience.

Insight

Listeners care about immersion and emotional continuity. Playback alone isn't enough.

Outcome

An audiobook interface built around listening flow and contextual discovery.

Impact

Higher listening completion rates and less navigation friction.

01 / Project Overview

Designing an Immersive
Audiobook Experience

AudioH is an audiobook platform that raised $250K in pre-seed funding. Instead of paying per book, listeners get unlimited access for $9/month. Authors keep 60% of royalties, much higher than industry standard. The part I was most excited to design was the social layer, where friends can listen together in real time.

Role

UI/UX Designer

Timeline

2024

Team

Product, Engineering, Design

Tools

Figma, Prototyping, User Research, Usability Testing

Outcome / Impact

The design helped AudioH raise $250K in pre-seed funding. The subscription model directly targets the 45% checkout abandonment problem. Offering authors 60% royalties brought in better content. The social layer is what sets AudioH apart. Investors kept calling it"Netflix for audiobooks."

AudioH: Audiobook together. The world's first social audiobook app.

Project introduction

02 / The Problem

Current audiobook interfaces prioritize catalog navigation over the listening experience

The audiobook market suffers from expensive pay-per-book models with 45% price drop-off at checkout. Existing platforms lack social engagement features, making audiobook consumption an isolating experience. Listeners lose their place, struggle with navigation-heavy interfaces, and experience broken immersion that leads to abandonment.

Price
Drop-off

45%

Engagement
Drop-off

25%

Author
Drop-off

20%

User Friction Points

Expensive pay-per-book models create high barriers

No social features make listening isolating

Navigation-heavy UIs break listening immersion

Poor content discovery beyond algorithms

Research & Discovery

Understanding the
Listening Experience

Before designing anything, I needed to understand how people actually listen to audiobooks, what makes them stop, and why the social side of reading hasn't translated to audio yet.

Research Goals

01

Understand how listeners discover, choose, and commit to audiobooks across platforms

02

Identify why social features haven't taken off in the audiobook space yet

03

Map the emotional journey from browsing to sustained listening and completion

Research Methods

User Interviews

Spoke with 12 regular audiobook listeners across Audible, Scribd, and Spotify to understand listening habits, pain points, and social behavior around books.

Competitive Analysis

Mapped feature sets, pricing models, and user reviews across Audible, Scribd, Spotify audiobooks, and Libby to identify gaps in the market.

Empathy Mapping

Synthesized interview data into empathy maps to understand what users say, think, do, and feel when consuming audiobooks.

Usability Testing

Tested early prototypes with 8 participants across two rounds, focusing on home screen navigation, the Listen Together feature, and book club onboarding.

Competitive Analysis

PlatformPricingSocialAuthor RoyaltyDiscovery
AudiblePay-per-book / CreditNone~25%Algorithm-driven
ScribdSubscription (limited)None~30%Curated lists
SpotifyBundled with musicShared playlistsLowAlgorithm + editorial
AudioH$9/mo unlimitedListen Together + Clubs60%Social + curated

The gap was clear: no platform combined affordable unlimited access with genuine social listening features.

Empathy Mapping

What listeners actually experience

Synthesized from 12 user interviews, this empathy map captures the core frustrations, behaviors, and unmet needs of audiobook listeners.

Says
  • “Audiobooks are too expensive to take a chance on something new.”

  • “I wish I could talk about what I'm listening to with someone.”

  • “I keep losing my place and just give up.”

  • “The recommendations don't really get me.”

Thinks
  • Is this book worth $15-20 if I don’t end up liking it?

  • I'm missing out on the book club conversations my friends have

  • There has to be a better way to discover books than algorithms

  • Listening alone feels different from reading in a café

Does
  • Abandons cart when they see per-book pricing

  • Listens alone, switches between multiple apps

  • Skips chapters when navigation gets frustrating

  • Shares book recommendations over text instead of in-app

Feels
  • Frustrated by the cost of trying new audiobooks

  • Isolated — listening is a solo activity everywhere

  • Overwhelmed by massive catalogs with no clear path

  • Disconnected from the social side of reading

Key Research Findings

What the research revealed

45%

of users abandon cart at checkout due to per-book pricing

8/12

interviewees said they wish they could share the listening experience

0

platforms offer real-time synchronized listening with friends

~25%

average author royalty across existing platforms

User Needs

01

Low-risk discovery

A way to try new books without committing $15-20 per title

02

Shared listening

Real-time audio sync so friends can listen and react together

03

Community spaces

Structured clubs for discussing books, not just passive consumption

04

Simple navigation

Interfaces that support immersion instead of breaking it

Problem Definition

1

Audiobook listeners need an affordable way to explore new titles without the financial risk of per-book pricing.

2

Readers who enjoy discussing books have no way to bring that social experience into audiobook listening.

3

Authors need a platform that offers fair compensation to sustain quality content creation.

Early Thinking

Home Screen

Layout exploration — card grid vs list

scrubber

Audio Player

Immersive playback — minimal controls

OnboardBrowseListenListen TogetherBook ClubShare / Rate

User Flow

Core journey — browse to social listening

03 / Key Insight

Listening is a continuous experience, not a navigation task.

Through user research, I found that listeners care most about staying in the zone. Every tap away from the player breaks the spell. The interface should serve the listener, not the library.

I don't want to browse when I'm in the middle of a chapter. I just want to keep listening and maybe share that moment with someone who gets it.

-- User Research Participant

AudioH home screen — annotated interface breakdown

Home screen — interface breakdown

04 / Design Goal

What the design needed to achieve

Create an audiobook experience where the interface disappears and the story takes over.

Prioritize listening flow

Keep the listener immersed by minimizing navigation and maximizing contextual controls.

Contextual discovery

Surface relevant content inside the listening experience rather than in a separate browsing mode.

Social without disruption

Let friends listen together in a way that adds to the experience instead of interrupting it.

Emotional continuity

Preserve mood and state across sessions so listeners always pick up right where they left off.

05 / System Thinking

How the listening experience is structured

User flows, information architecture, and interaction maps behind the system.

Listening Flow

How a listener moves through a session without friction.

1
Open App
2
Resume / Pick Book
3
Enter Player
4
Listen
5
Pause / Sleep Timer
6
Resume Later

Content Discovery Map

How listeners find their next book contextually.

Currently Listening
Similar Titles
Book Club
Group Picks
Friends Activity
Social Recs
Mood/Genre
Curated Lists
Finished Book
Author Deep Dive

Playback State Logic

States the player tracks to keep your place across sessions.

IdleNo book selected
LoadingBuffering content
PlayingActive playback
PausedUser-initiated pause
Sleep TimerAuto-pause scheduled
SyncingListen Together mode

Design Progression

1

Problem

Catalog over listening

2

Insight

Continuity over navigation

3

System

Flow-first architecture

4

Experience

Immersive listening

06 / Exploration

Early sketches and concept exploration

Rough ideas before refinement. Player layouts, navigation patterns, and social integration.

Player Concepts

Minimalist vs. immersive player layouts

Navigation Patterns

Tab bar, gesture-based, contextual menus

Social Layer

Listen Together UI, chat overlays

Book Club Rooms

Group listening session interfaces

Discovery Feed

Social-driven content discovery

Onboarding Flow

Preference capture and first listen

07 / Wireframes

Low-fidelity interface structure

Defining the structural hierarchy before visual design, focusing on player-first architecture.

Home

Player

Discovery

Profile

AudioH home screen — token count and subscription details

08 / UI Design

Final interface with visual hierarchy

High-fidelity screens showing how the listening-first approach plays out visually.

audioh

Subscribe now

Unlimited audiobooks · $9/mo

Try Free
💕

Hot Girl Romance Club

Live now

+8
Join →

Currently reading

Love Hypothesis

Ali Hazelwood

Love Hypothesis

Ali Hazelwood

67%

Continue Listening

Beach

The

Midnight

Ocean

Home
Search
Clubs
Profile

Home Screen

Continue listening takes priority over browsing

Now Playing

The Love

Hypothesis

Ali Hazelwood

Chapter 12: The Conference

Ali Hazelwood · Narrated by Callie Dalton

12:3435:20
Sarah is listening

Now Playing

Immersive player with social listening integration

Dark Theme

Reduces visual fatigue during long listening sessions. The dark palette pushes book cover art and player controls forward, making them the main visual elements.

Gradient Accents

Pink-to-purple gradients mark interactive elements and progress indicators. On a dark canvas, a little color goes a long way. It stays functional without getting loud.

Type Hierarchy

Minimal text at small sizes keeps focus on content. Labels use tracking and opacity to create visual layers. Book titles and chapters use slightly heavier weights for scannability.

Color System

#0a0a0abg#1a1a1asurface#e056a0pink#9333eapurple#fffffftext

Typography

Heading / 24pxSemi-boldBody / 14pxRegularCaption / 11pxLight

Component Library

Buttons & ChipsBook CardsPlayer Controls
AudioH player screen — listen together, bookmarks, variable speed

Screen Breakdowns

Annotated design decisions

Each screen was designed to address a specific research finding. Here's how the research translated into interface decisions.

AudioH home screen — token count and subscription flow

Home screen — token system and subscription CTA

AudioH player screen — listen together and variable speed

Player screen — listen together, bookmarks, variable speed

AudioH book clubs — chat rooms and community

Book clubs — community chat rooms

AudioH invite system — Give 1 Get 1 referral

Referral — Give 1 Get 1 growth loop

Audioh — World's first audio social app

Audioh — World's first audio social app

09 / Final Experience

The full user journey

From opening the app for the first time to becoming a daily listener.

Discover

Open the app to a personalized home screen. Book clubs, friends' activity, and your current read surface immediately.

Start Listening

One tap to enter the player. No intermediate screens. The book cover expands, the interface recedes.

Pause

Sleep timer, bookmark, or manual pause. Your exact position is saved across all devices.

Resume

Return to exactly where you left off. A gentle fade-in replays the last 10 seconds for context.

Continue Story

Invite friends to listen together. Share highlights. Finish the book and find the next one without leaving the flow.

AudioH BookClubs — chat rooms for community discussion
AudioH invite screen — Give 1 Get 1 referral system

10 / Reflection

What I took away from this project

Designing AudioH changed how I think about interfaces where the content is time-based.

1

Player-first, not catalog-first

The biggest shift was reframing the app around the player rather than content browsing. That single decision shaped every screen that followed.

2

Social features must be opt-in

Listen Together works because it's there when you want it and invisible when you don't. Forcing social into a solo activity kills it.

3

State management is a design problem

Where the listener left off, their sleep timer preferences, syncing across devices. These feel like engineering tasks but they're actually UX decisions.

4

Subscription removes friction, adds expectation

A $9/month model removes the purchase decision but raises the bar. Every session has to feel worth coming back for.

What I would improve

  • Conduct more extensive A/B testing on the player controls layout for different hand sizes

  • Explore voice-based navigation for hands-free listening control

  • Build a more robust onboarding that captures listening preferences without feeling like a survey

  • Test the Listen Together feature with larger group sizes to understand social dynamics